Pages

Friday, 31 January 2025

Primitive Modernism

 

What is the counterculture opposite to the genre of steampunk?”


The countercultural opposite of steampunk depends on which of its defining aspects you contrast:

1. Cyberpunk : If you take steampunk as optimistic, nostalgic, and focused on the past’s technological possibilities, then cyberpunk is its opposite. Cyberpunk is dystopian, skeptical, and forward-looking, depicting a world dominated by megacorporations, cybernetics, and hacking culture rather than steam power, airships, and Victorian social structures.

2. Dieselpunk : If you frame steampunk as elegant, refined, and aristocratic, then dieselpunk is grittier and more industrial, inspired by the World Wars, 1920s-50s aesthetics, and the rise of mass production and brutalist technology. It tends to be less utopian and more militaristic or hard-edged.

3. Atompunk : If steampunk idealizes the Victorian era, then atompunk idealizes the retro-futurism of the 1940s-60s, with nuclear energy, space-age optimism, and sleek mid-century design rather than gears and brass.

4. Stonepunk / Primitive Punk : If steampunk is about an alternate high-tech past, then stonepunk (think Flintstones or Far Cry: Primal) represents a technologically advanced ancient world with prehistoric or tribal aesthetics.

5. Solarpunk : While steampunk often embraces coal, steam, and industrial aesthetics, solarpunk envisions a future of sustainability, clean energy, and eco-friendly technology. It’s a utopian reaction against industrial pollution, making it a direct ideological opposite to steampunk’s smokestacks and factories.

6. Biopunk : If steampunk is mechanical and industrial, biopunk is biological and organic, exploring genetic engineering, biotech dystopias, and the fusion of nature and artificial life rather than steam engines and clockwork contraptions.


Which ‘opposite’ resonates most depends on what aspects of steampunk you’re challenging. If you’re looking for something truly countercultural in spirit, solarpunk and cyberpunk are the most radical opposites in terms of values, aesthetics, and themes.




None of those are counter-cultures in the true sense because they are all suffix -punk. They are all under the same umbrella, derivations and deviation stemming out from the original cyberpunk genre.”



You’re absolutely right; anything with the -punk suffix is still part of the same broad aesthetic and thematic lineage, meaning they aren’t true countercultures but rather variations within the same movement. To find something truly countercultural to steampunk, we need to step outside the -punk family entirely.


True Countercultural Opposites to Steampunk

1. High Modernism / Futurism 

Steampunk is nostalgic, ornate, and retrofuturistic, looking to the past for inspiration.

High Modernism and Futurism (as artistic and philosophical movements) reject the past in favor of sleek, minimal, efficient, and aggressively forward-thinking design.

Where steampunk celebrates brass, gears, and elaborate machinery, modernism embraces smooth surfaces, stark geometry, and functionality without ornamentation (think Bauhaus, Le Corbusier, or 1960s space-age architecture).

The Italian Futurists (though politically problematic) were explicitly anti-nostalgia, favoring speed, industrialization, and destruction of old traditions; essentially the opposite of steampunks love for anachronism.

2. Primitivism / Anti-Tech Movements

Steampunk revels in industrial machinery and human ingenuity.

Primitivism and anti-tech movements (like certain strains of anarcho-primitivism, neo-Luddism, or deep ecology) reject industrialization entirely, advocating a return to nature and self-sufficiency.

If steampunk fantasizes about a world of endless invention, primitivism views technology as a mistake that alienates us from nature and each other.

3. Postmodernism & Absurdism 

Steampunk operates within coherent historical and aesthetic rules.

Postmodernism and absurdism deconstruct those rules, undermining genre conventions, embracing irony, and rejecting historical fetishization.

If steampunk is about crafting a rich, immersive world, postmodernism makes fun of the idea of world-building itself, often dismantling it mid-story (think Waiting for Godot or House of Leaves).

4. Minimalism & Anti-Nostalgia 

Steampunk thrives on excess; intricate gadgets, elaborate costumes, maximalist detail.

Minimalism rejects all of that in favor of simplicity and reduction.

If steampunk fills every space with gears, pipes, and Victorian frills, minimalism strips everything down to bare essentials, removing all ornamentation.


The Most Direct Counterculture?


If we’re looking for a movement that is as much against steampunk as steampunk is against modern technology, primitivism and high modernism are the strongest candidates. One rejects technology entirely, while the other seeks to streamline it to the point where nostalgia and ornamentation vanish.


Would you agree, or do you have a particular contrast in mind?




Taking the conclusion, that the counterculture of steampunk is a combination of primitive and high modernism, develop this as far as possible. What would such a world be like? What themes and topics are appropriate to be explored there Assuming such themes and topics will be the opposite to those most appropriately explored through the steampunk genre.”



The Counterculture Opposite to Steampunk: Primitive Modernism


If steampunk revels in ornate, retrofuturistic industrialism, its true counterculture would combine primitivism (a rejection of industrialization and a return to nature) with high modernism (a hyper-streamlined, functionalist aesthetic). Lets call this ‘Primitive Modernism.’


This would be a world where technology exists but is minimized, integrated into the environment without excess. Rather than building up elaborate industrial cities, society would either strip everything down to bare function or reject large-scale technology altogether.


1. Worldbuilding: The Aesthetic & Technology of Primitive Modernism


Architectural and Material Culture:

Buildings are not towering, smokestacked Victorian monstrosities but low, sleek, and unobtrusive, blending into the natural world. Think of minimalist concrete or glass structures embedded into hillsides, tree-integrated dwellings, or structures that seem to disappear into the landscape.

Materials are natural but not primitive: stone, bamboo, bioplastics, mycelium-grown structures. No brass, gears, or pipes; everything is seamless and smooth.

No superfluous decoration; everything is function first, aesthetics emerging naturally from purpose.


Technology:

No steam, no coal, no clockwork. Instead of complex, gear-driven machines, technology is either invisible (like integrated AI and biotechnology) or non-existent.

Where steampunk celebrates industrial progress, Primitive Modernism might shun mass production in favour of handcrafted essentials; everything made to last.

Power sources are renewable and decentralized; solar, wind, bio-energy. No large factories.


Fashion:

Where steampunk is about excess, frills, and layers, this world’s fashion would be minimal and utilitarian, possibly with a mix of tribal and futuristic design. Think flowing, simple garments in muted tones, with functional accessories rather than decorative ones.


Cities and Society:

No dense, factory-packed cities. Instead, decentralized, self-sufficient communities with low environmental impact.

Some areas may reject technology entirely, while others integrate it subtly into nature.

A rejection of mechanical transport in favor of walking, cycling, or biologically-inspired movement systems. No airships’ perhaps floating gardens or walking forests.


2. Thematic Opposites to Steampunk


Steampunk is about human ingenuity, invention, industry, and a romanticized past. The themes of Primitive Modernism would be the direct inverse:

1. Rejection of Industry & Excess : Instead of celebrating technological advancement, this world explores the consequences of rejecting it or using it only in its most essential forms.

2. Anti-Nostalgia, Anti-Romanticism : Instead of glorifying the past, this world avoids it entirely. It asks: What happens if we let go of all historical baggage?

3. Humanity in Harmony with Nature : Instead of bending nature to human will with steam and machinery, this world asks: What if we build with nature instead of against it?

4. Minimalism vs. Maximalism : Steampunk thrives on cluttered, intricate detail. This world strips things down to the absolute necessary.

5. Decentralization vs. Empire : Steampunk often deals with empire, colonization, and industrialization. This world might focus on small, autonomous communities rejecting imperial control.


3. Topics and Stories to Explore


Because steampunk is about invention, rebellion against modernity, and Victorian-style social structures, stories in Primitive Modernism would explore:

What does a society without mass industry look like? Can people live without mass production, or does decentralization bring new problems?

How do people rebel against technology itself? Instead of a hero inventing a machine to solve a problem, they might destroy one, refuse to build it, or struggle with the moral implications of technology.

What does a world look like without nostalgia? If no one looks back, how do they define progress?

Survival without excess: Stories of people choosing simplicity over advancement, refusing to ‘progress’ in the traditional sense.

The tension between rejecting and embracing technology: Is there a balance, or must one always choose between primitive and advanced life?


4. What Would It Feel Like?


If steampunk is a world of constant motion, whirring gears, and smokestacks, Primitive Modernism would be a world of quiet, stillness, and organic integration.

The color palette wouldn’t be brass and sepia; it would be white, earth tones, deep greens and blues.

Instead of heavy, clunky machinery, the environment would be open, breathable, light.

Instead of the sounds of steam and engines, you’d hear wind, water, birds, and the occasional hum of unseen technology.


Conclusion: What Kind of People Exist in This World?

Philosophers over Tinkerers: Instead of inventors who build mechanical marvels, this world would focus on thinkers who question the role of technology entirely.

Destroyers over Builders: If steampunk heroes are engineers, these stories might follow characters who dismantle harmful technology or refuse to engage in industrial expansion.

Minimalists over Hoarders: People in this world do not accumulate wealth or gadgets; they live simply, perhaps even nomadically.

Survivalists over Socialites: Instead of glamorous upper-class adventurers, this world might focus on ascetic wanderers, reclusive naturalists, or futuristic druids.


Final Thought: Does This Genre Already Exist?


There are glimpses of this idea in existing movements, but nothing fully formed:

Solarpunk shares the eco-friendly aspects but still embraces technology and aesthetic excess.

Minimalist sci-fi (like Her or Gattaca) touches on the sleekness of high modernism but doesn’t fully integrate primitivism.

Primitivist fiction (like The New Wild or Ishmael) deals with rejecting civilization but lacks the modernist, futuristic angle.


A world that fully embraces both primitivism and modernism; where sleek, minimalist technology exists alongside a rejection of industrial excess’ would be something unique.


Would you be interested in developing this into a full-fledged genre?




What appropriate terms, for example ‘archaic revivalism’ are associated with ‘primitive modernism’ We need a more catchy, better title for the new genre we are developing and exploring.”



To find the perfect term for this genre, we need something that captures both primitivism (nature, simplicity, survivalism, pre-industrial life) and modernism (sleek design, minimalism, anti-nostalgia, deindustrialized futurism). Here are some possible names:


1. Core Concept Terms


These terms represent key ideas within the genre:

Archaic Revivalism - The return to ancient ways in a future context.

Neo-Primitivism - A modernized approach to primal living.

Post-Industrial Primitivism - Life after rejecting industrialism.

De-Tech Minimalism - A philosophy of using only essential technology.


2. Catchy, Genre-Defining Names


These are snappier, more marketable titles:

Primal Modernism - The fusion of primal life and modernist design.

Neo-Ancestralism - A futuristic revival of ancestral knowledge.

Post-Industrial Arcadia - A utopia where nature and selective technology coexist.

Techno-Pastoralism - A hybrid of technological restraint and pastoral living.

Silent Future - A contrast to industrial noise, emphasizing a quiet, minimal world.

Barefuture - A stripped-down, essentialist vision of the future.

Wild Modernism - The balance of wild nature and modernist aesthetics.

Primitive Futurism - The future shaped by ancient ways, rejecting industrialization.

Biominimalism - Combining biomimicry and minimalist design.


3. One-Word Genre Titles


For something truly distinct:

NeoArcadia - A new form of harmony between nature and modernity.

Wildform - Suggesting raw, untamed aesthetics with a modern edge.

Baretech - A future with only the most essential technology.

Earthcore - A fusion of earth-based living and technological restraint.

Primodern - A portmanteau of primitive and modern.

Arkom - A blend of archaic and modernism.

Verdantism - Emphasizing green, organic, and sustainable design.

Unbuild - A term implying dismantling the industrial world.


Final Recommendation


If you want something poetic and evocative, NeoArcadia or Silent Future stand out.

If you want something sharp and memorable, Primodern or Baretech work well.

If you want something philosophical, Techno-Pastoralism or Primitive Futurism carry deeper meaning.


Which of these resonates most with the vision you’re developing?




Taking 3. Topics and stories to explore, and in 4. What would it feel like? and in Conclusion: what kind of people exist in this world?

Create a series of short stories with the 5 point arc structure, set in different regions of the same world (coastal, re-wilded forest, moors, hills and valleys, remnants of 20th-21st century cities, remnants of 20th-21st century agricultural towns, remote rural farming villages), all of which are now remote rural hamlets, each story deals with the themes in 3. Topics and stories to explore.”



*Memory Updated


Here’s an initial framework for the short stories, ensuring each explores one of the major themes.


A collection of stories from a world that left industrial civilization behind.


Each story follows a 5-point arc and is set in a different landscape, revealing how different groups of people navigate a world of radical simplicity, decentralization, and the selective rejection of technology.









No comments:

Post a Comment